Warlock - Sunsinger
Sunsinger is the second subclass of Warlocks and is unlocked at LV15. While the Voidwalker excels in using the power of the Void, the Sungsinger utilizes Solar power to support allies and eradicate enemies. This is a support-oriented subclass which has better defensive stats than the Voidwalker and with modifiers that can allow players to revive themselves after death, reduce incoming damage or reduce the cooldowns of allies while their super ability is active.
Grenades
Each class have the ability to use three different grenades but only one can be carried at a time. Grenades have a cooldown of 55 seconds. The stat attribute Discipline reduces the cooldown timer of grenades, allowing you to use this ability more often.
Solar |
A grenade that creates a flare of Solar Light which continually damages enemies trapped inside |
Firebolt |
A grenade that releases bolts of Solar Light at nearby enemies. |
Fusion |
A sticky grenade that causes additional damage when attached to its target. |
Movement
Each class have their own movement ability. This allows them to cover more distances, reach higher ground, or just simply become more mobile. The Warlock's movement ability is Glide. There are three modifiers which can only be activated one at a time.
Focused Control |
Allows players to have better directional control when using Glide. |
Focused Burst |
Provides initial speed boost to Glide. |
Balanced Glide |
Increases the speed and directional control of Glide |
Super Ability
The Sunsinger's super ability is called Radiance. This ability enables the Sunsinger to be enveloped in a powerful blanket of Solar Light, drastically boosting its abilities. The attribute Intellect also improves the cooldown of super abilities. Like the grenades and movement skills, there are three bonus modifiers that can improve Radiance's effects but only one can be activated at a time.
Radiant Skin |
Reduces incoming damage while Radiance is active |
Song of Flame |
While Radiance is active, the cool down time of all nearby allies will be reduced |
Fireborn |
After dying, activate Radiance to revive yourself back to life. |
Melee
Sunsingers can use Scorch, a powerful blow that sets the target on fire, dealing additional damage over time. The ability's cooldown after 55 seconds before you can use it again. The attribute Strength improves the cooldown of your melee abilities. There are three melee ability modifiers but you can only activate one at a time.
Flame Shield |
Killing enemies using Scorch will reduce incoming damage for a few seconds. Also increases armor by 1. |
Solar Wind |
Hitting enemies with Scorch will knock them back. |
Brimstone |
Killing enemies using Scorch will cause them to explode. |
Attribute Modifier 1
These modifiers directly affect the armor, agility, and recovery stats. There are two tiers, and each tier has three modifiers each. Like the other modifier groups, you can only activate one Attribute modifier per tier at a time.
Arcane Wisdom |
+2 Agility and +2 Recovery |
Arcane Spirit |
+2 Armor and +2 Agility |
Arcane Force |
+2 Armor and +2 Agility |
Attribute Modifier 2
Ancestral Order |
+2 Armor, +2 Agility and +2 Recovery |
Chaos Order |
Grants +5 Agility |
Divine Order |
+4 Armor and +2 Recovery |
Ability Modifier 1
There are two tiers of ability modifiers which can further enhance the effects or improve your abilities. There are three modifier each tier, and only one modifier can be activated at any given time.
Radiant Will |
Increases the duration of Radiance |
Sunburst |
Killing enemies has a chance to generate Orbs of Light. |
Viking Funeral |
Ignited enemies will burn longer and take more damage |
Ability Modifier 2
Touch of Flame |
All grenade types will ignite enemies. |
Gift of the Sun |
Sunsingers get an additional grenade |
Angel of Light |
Aiming your weapon in mid-air will allow you to hover in place for a short time. |
Reference: Primagames
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| Added 11th Jan 2015, ID #28
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